Hehe, it’s so fun to watch all the major video game companies getting behind Cloud Gaming.  Makes me so happy.

Xbox Cloud Gaming

March 17, 2018 — 3 Comments

Reading Verge (one of my favorite tech websites), they are reporting that Cloud Gaming is finally getting embraced by Microsoft as well.

I remember when we started on the Cloud Gaming journey several tech directors went on record saying it would be impossible.  (So much so it was scaring investors.)

Today it’s not only possible, it’s following the path of all other media, where convenience is not to be underestimated.  YouTube made watching videos easy, Netflix made watching movies easy, Spotify made listening to music easy, why not games?

If we’ve learned one thing from free-to-play games, saving time is actually the most valuable thing to people, and gaming itself can’t avoid this paradigm.

Our vision at Gaikai was very simple, we wanted every game ever made, available on every possible device, instantly.  We were acquired by PlayStation when big companies like Samsung & LG decided to buy into the vision and so I still consider it inevitable.

It’s fun to watch the space evolving.


(Photo by James Bareham / The Verge)


Made a music video!

November 15, 2017 — 2 Comments

So my daughter Emmy wanted to recorder herself singing a cover of the song “Sorry” by Halsey.  (By the way the latest Halsey concert was really great!)   So our friend producer Brandon Jung recorded her in his studio, and I brought my video camera.  I did the edit using Adobe’s Premiere Pro.


Just came across this review of my book (via Everipedia.org) by Johnn Four on YouTube.  He really brings up an interesting point I’d never considered, that all the lists in there could help with tabletop games as well.  Thanks Johnn will keep that in mind when we do the Second Edition.  🙂


Here’s a video look at the book’s index.




Ireland Week!

October 3, 2017 — 1 Comment

I’ve been invited to speak on a panel during Ireland week, in Los Angeles on Oct 19th.

For those that don’t know, I was Born in Northern Ireland, went to school there until I was 17, then moved to England to work full-time in the video game industry.

When I moved to the USA I lost my accent really quickly, however, what’s really weird is just how freakishly tall I am compared to most Irish people!

That said, I love helping Irish entrepreneurs and love going back to the old country.

I have 10 free passes, just email me if you want one!



Looks like I’m up at 1:15PM – SCHEDULE



Unreal Engine – Wow.

September 29, 2017 — Leave a comment

Unreal Engine continues to take the step towards “photoreal”, it’s an important step as after photoreal exists, the game industry can’t keep repeating the past.

Once rocks are indistinguishable from rocks, we’ll want to see something new.  I can’t wait to see what designers come up with!


Our new company VYRL.co builds technology for Influencers, so last night the team decided to work late to help Casey Neistat, he’s raising money on eBay for Puerto Rico and so we built a page to help track the progess in realtime.

So please help Casey if you can:




I’m SUPER EXCITED about the new Arduboy! This I think is the best way to learn to program computers, to start by modifying games and then to make your own. It’s way more fun than starting with “Hello World” like every long-winded book offers. As a freebie, you also get to learn about controlling electronics in the process. If you have a kid, get them one of these and spend some time playing with it, there are a TON of free games online to start with.


CEO of VYRL.co

July 3, 2017 — 3 Comments

Hehe, you can never guess what’s next…  I think that was the secret to our Earthworm Jim game all those years ago!

I like to keep things interesting, when starting Gaikai with my co-founders Rui & Andrew I knew nothing about high-performance computer networks, so had to learn fast. I built our first USA server on my dining room table and remember driving to Los Angeles to place that server into a rack. Gaikai was launched. Fast-forward a couple of years, we had found an amazing group of team members and leaders and we had built one of the fastest networks in the world.  I was in Brighton, England to give a speech and was handed a Guinness World Record for the network.  Sony then bought the company. I have to say it’s changed my mind forever on what we can accomplish if willing to embrace new challenges and learn new things.

What did I learn from this?

#1 Our investors were incredible, they stood behind us every step of the way, even when we had very aggressive competitors.  I could write paragraphs on just how much respect I have for the investors that supported us, I learned so much from them.  I feel the same way for the seed investors that have supported VYRL.

#2 Our Gaikai team evolved an amazing culture and that came from the incredible team members we somehow were able to find and get to join us on the adventure. When you’re the CEO of a company, it changes everything when you walk into a room or give a keynote speech and know that the team behind you are rockstars.  These people can make what seems impossible possible, they jump every hurdle placed in front of them and they make the job really inspiring.  I was in tears when I gave my final goodbye speech to my team.

#3 Selling your company can be a good thing.  It was 1+1=10 at Sony. PlayStation is the best place to play and I’ve known most of the executives since they started at the company.  The passion, quality and vision has been rock-solid and if you read my two previous blog posts, I don’t think there’s a future for the video game industry that doesn’t include Cloud Streaming.  Sony has so much experience in this space now, that’s going to be tough for anyone to compete against.

#4 If you have a company idea, don’t talk yourself into not trying it.  If you are very passionate about the idea, then just start climbing the mountain.  Companies fail when they stop climbing, or when they get lost in the fog, just keep climbing.  A friend of mine Lloyd Charton took Rui and myself to Mt. Whitney when the trails were treacherous, and we just started climbing, I had a thousand reasons to stop, but we just kept climbing, at points I was being held to the mountain by a single finger, but we kept climbing until we stood on the summit.  That passion to complete the project fuels me.

#5 What do I do in my spare time?  I keep learning.  We made an indie movie starring my daugher (as a mermaid) in a movie called Scales: Mermaids are Real. 6-10 year old girls seem to like it, and it won “Best Family Movie” at a local film festival.  We then signed Global distribution deals (hard for indie movies), it was released in AMC movie theaters and is now on all digital services like iTunes, Amazon Video etc.  It’s fun to know making movies is really just a case of going and doing it.

SCALES on Amazon

#6 Keep your mind wide open.  I’m on the Board of Trustees at my Daughter’s school, I do all I can to help students with entrepreneurship as it’s changed my life.  I met Jason and Cade from VYRL, they were also there helping the students by giving a case study on building a real company.  I was asked to help advise the students to consider the possibilities for the company, and just like Gaikai it made me realize this is yet another massive space I need to learn about.  Advertising is the backbone of Google and Facebook, yet it’s changing and there’s definitely room for innovation.  So I’m about to drive to VYRL’s office and start climbing the mountain.

I’m going to be hiring full-stack web developers and web architects that can build multi-dimensional social graphs that don’t exist today.  I’ll need advertising sales people that have direct connections to lifestyle brands, and I’ll need millions more influencers around the world to join us.

Wish us luck!


Well there you go…  Two of the top CEO’s the in video game industry talking about streaming games…  Today it’s Yves from Ubisoft.

“Streaming will totally change the way we create and play games, and will again positively disrupt how we think about gaming.”

Find the interview over on GameIndustry.biz here: