Archives For DP Game History

This Kickstarter project is a love letter to the Sinclair ZX Spectrum by Nicola & Anthony Caulfield.

http://kck.st/3qZ7cCC

Wow 20 years passed already.  Nice detailed look at humor in games and our old MDK game done by George Ayres Mousinho from The Reactive Code.  I think the theme of the Shiny games were that we always had a new hook (Sniper Mode in MDK, Possession in Messiah, etc.), and we tried to make it hard to predict what was coming next.  What was the next level of Earthworm Jim going to be?

The art that Nick Bruty and Bob Stevenson did for MDK was incredible for it’s time and the 3D coding lead was Andy Astor, who sadly passed away from Cancer.  He was a great loss to the video game industry.

So 20 years ago this was Shiny Entertainment’s first attempt at 3D…

 

Shockingly (according to Good Old Games) MDK still works in Windows 10!

Next ZX Spectrum

October 18, 2016 — 3 Comments

I’m really surprised to be typing that there’s going to be a new ZX Spectrum, it’s been FOREVER since my career really took off developing games for the original one.  My big break was the Teenage Mutant Ninja Turtles (called the Hero Turtles in the UK), that gave me a #1 Hit and plenty of work followed.

It’s now a museum piece of hardware and so I must admit I’m excited to see this team making a new one, it’s a retro dream!  (Heck, it even looks cool!)

They have a surprise in the FAQ that it will run ZX81 games as well.  Are you kidding?

I just signed up for their newsletter…  Will be interesting to see it develop.

http://www.specnext.com/

 

 

 

Just had a fun chat with the guys at Lost Treasures of Gaming.

http://omgnexus.com/2016/01/episode-19-earthworm-jim/

 

I don’t have a copy yet, but just getting a glimpse it looks like Sam has hit it out of the park.

This kind of work is important as it’s recording some of the video game industry history in an incredibly high quality format.

More info here:

http://www.bitmapbooks.co.uk/products/sinclair-zx-spectrum-a-visual-compendium

Pack1_large

I learned how to program making games, it’s by far the most fun way to learn how to program (after typing “Hello World!” on the screen).

I’m a big Arduino Fan for experimenting with electronics and this Kickstarter project (I hope) ends up in every school in the country.  I think teachers would be shocked how much creativity kids could put into this device and while making the games they would tech themselves how to code.  I’m shocked it’s under $30 as I’ve previously been a big supporter of Arduino Esplora and it’s nowhere near as cool as Arduboy.

https://www.kickstarter.com/projects/903888394/arduboy-card-sized-gaming

Arduboy Body

Mark Zuckerberg (CEO of Facebook):

“I do think this dynamic around kids growing up, building games and playing games, is an important one because I think this is how a lot of kids get into programming,” he explained. “I definitely would not have gotten into programming if I had not played games as a kid.”

Source: http://www.gamespot.com/articles/let-your-children-play-video-games-mark-zuckerberg/1100-6427381/

Very excited to see Anthony & Nicola Caulfield making another documentary on the video game industry.  (Last one was BEDROOMS TO BILLIONS.)

This one is all about the history of the Commodore Amiga!

https://www.kickstarter.com/projects/1195082866/from-bedrooms-to-billions-the-amiga-years

Congrats for getting funded!

I did get to program a game on the Amiga, it was called Supremacy in the UK and Overlord in the USA.

Supremacym

Overlord - USA Version of Game14955-overlord-dos-screenshot-map-and-control-panels

I’m amazed how the Internet Archive continues to grow.  They even have the PC Aladdin Video Game in there.  (I programmed the Sega Genesis version that it’s based on.)

https://archive.org/details/msdos_Disneys_Aladdin_1994

Press ENTER when it asks for the word from the manual.

NOTE: The Emulation was a bit slow/jerky on my PC.

Disneys Aladdin 2

CURSOR KEYS to move.

Space  = Jump

CTRL Key = Swing Sword

ALT Key = Jump

Cool to see Aladdin still getting remembered…

http://411mania.com/games/the-8-ball-top-8-16-bit-platformers/

I never knew the video game developers had their own trading cards!  Did you?

I was given one during a Video Games Live Concert in Los Angeles by Walter Day.

They are still going strong:

http://thewalterdaycollection.com/collection/gallery

They just re-posted this article:  (Copied below for convenience.)

http://thewalterdaycollection.com/articles/trading-card-spotlight/149-trading-card-spotlight-rewind-david-perry

This week we look back at the very first Trading Card Spotlight.   It was David Perry of Shiny Entertainment.   This article was published on November 24th, 2015.   This was the beginning of a new trading card spotlight each week.  Thanks to everyone over the past year and half for taking part of this project and look out for more spotlights coming soon.

Our first Trading Card Spotlight features card number 200, from the Superstars of 2011 Collection.  His name is David Perry.  David is a Northern Irish video game developer who brought to us dozens of video games such as Earthworm Jim, Wild 9 and Enter the Matrix.  David also founded Shiny Entertainment, which created games for companies like Warner Bros and Orion Pictures.  David Currently works for Sony PlayStation working on next generation technologies.

Currently, what arcade games and/or pinball machines do you own?

I own Lunar Lander (one of the first arcade games I played), Computer Space (the first arcade game and I have the rare multiplayer version), Star Wars (cockpit, a special version with Empire Strikes back included), for pinball I have Funhouse, Getaway, Roadshow, Terminator 2 and Star Wars.
Growing up were you team Sega or Nintendo and why?

Sega!  They gave my team many awards, supporting all the work we did (especially Earthworm Jim) and it really helped my career dramatically.  They even packaged Aladdin with the console.

Do you remember your first video game / arcade you played and what do you remember about it?

When I was young there were no arcade games near my home, but when I went to the local airport they had amazing stuff like Dragon’s Lair and the original Star Wars arcade machine (the cockpit version.)   The first video game that really stood out to me was Psion Flight Simulator for Sinclair ZX81 (Timex Sinclair 1000 in the USA.)  How they pulled that off in 1982 was simply stunning.

What games today do you play and what are your favorite genres of games?

I love racing games, not the purist simulations of driving, more the “Crashing into stuff is OK!” kind of crazy racing.  I love space and flight simulations.  The game I’ve played the most recently is Diablo III on PlayStation 4.  I hit level 45 in just a few sessions.

What are your opinions about today’s generation of video games?  How do you compare them to older, classic games?

Games today are pretty incredible; the complexity is leading to endless new jobs.  When I started we did everything, music, art, programming, design.  Today there are specialists in cloth simulation, lip movement etc.

What does it take to be a Video Game Journalist?

My favorite Video game journalists care passionately about games and how they come about.  They’d do their job for free and the knowledge they acquire over 20+ years is pretty breathtaking.

Did you ever think when you were younger you would be on a Video game Trading card?

No, my mother wanted me to be a dentist, I wanted to be an airline pilot, and video games weren’t really a “thing” back then.  (Especially in Northern Ireland where I grew up.)

When did you first meet Walter Day and where was it at?

Walter reached out to me and when I met him he gave me my cards and a poster at a “Video Games Live” concert (on stage during the E3 conference.)

If you could describe Walter Day in one word, what would that word be and why?

Passionate -He’s incredibly passionate about this, and I’ve had other people ask me to sign the cards so people clearly care about his work.

What is your favorite portable gaming device and why?

There was an old device called the Sega Nomad, it was shocking as all previous handhelds were like a “light/weak” version of a console.  (Game Gear is a good example.)  Nomad was the same as a Sega Genesis to-go.  I found mine the other day and started playing California Games on it.  My old Sega Genesis is packed away somewhere so it’s cool this retro handheld still works.

Are video games aimed mainly at children, adolescents or adults?

I feel that Games are like music.  People that don’t think they like video games just haven’t found the right game yet.  When they do it will touch their soul just like their favorite music album.  They look at kids and wonder why they love games so much…  They simply have taken the time to find a game they fell in love with.

Do you prefer PC or Console gaming and why?

I prefer console gaming as its less work to manage.  I put a 2TB drive into my PlayStation 4 and gaming is now effortless.  PC is less predictable as there’s so many cooks in the kitchen with video card drivers, Windows, DirectX, game services etc.  That said I’m old-school and find myself more deadly with a mouse and keyboard for first person shooters, so I end up playing everything across many devices.  It’s my job really to experience everything.  I’m on a judging panel each year for the AIAS Awards during the DICE conference and that basically has me playing all the best games of the year, every year.

Which company makes the best games and why?

I’m a fan of companies that swing for the fences and that’s why you see them do so well, companies like Sony, Activision, EA, Ubisoft etc.

Do you like it when Hollywood makes a movie from the video game?

I have worked with Hollywood multiple times…  Aladdin, The Terminator, The Matrix etc.  In the old days video games were treated like coffee cups, you’d license the movie and go and make your product.  These days the directors grew up playing video games, they are excited to be involved in the process and that changes everything.  So as the talent in Hollywood becomes more game-savvy over time I’d expect to see more amazing projects and collaborations.  This is an $80B industry and I personally believe they can add value.

Where do you see Video gaming in the next 20 years?

We are on a path to immersion, where you feel like the room you are in isn’t where you are.  Meaning when you leave the game you return to the room you’re really in.  That sounds weird but it’s something VR developers are calling “presence”, it’s when your brain sees a robot that you’re certain it’s really there.  So immersion and also the AI has to improve dramatically…  “Welcome to town traveler” gets said today even if you pull a gun on the guy!  In the future we need to make dramatic progress on the intelligence of the game characters.  Meaning, speech recognition, cognition, generation etc.