Archives For Video Game Industry

This book does an incredible job of capturing a great deal of the British video game history.  They found a lot of the people working at that time to interview, and I just got my copy in the mail!


Britsoft: An Oral History is a collective story of the early British games industry. Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), it documents a vibrant period of invention in Britain’s cultural history – the start of a new form of entertainment, created on ZX Spectrums, Commodore 64s, Amigas and Atari STs, in bedrooms and living rooms.

The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and draws from the hundreds of hours of interview footage to find new, untold stories, and craft an original narrative. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and the birth of publishers, magazines and software houses, from Codemasters to Zzap!64.

Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge, and designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene.

Interviewees: Peter Molyneux, David Braben, Archer Maclean, David Darling, Jeff Minter, Charles Cecil, David Perry, Geoff Crammond, Julian Gollop, Julian Rignall, Dino Dini, Mo Warden, Rob Hubbard, Martin Kenwright, Fred Gray, Martin Galway, Mel Croucher, Mike Montgomery, Rod Cousens, Sean Cooper, Malcolm Evans, Steve Turner, Tim Tyler, Nigel Alderton, Jon Hare, Gary Penn, Eugene Evans, Oliver Frey, the Oliver twins, Peter Stone and Richard Leinfellner, Chris Anderson, Shahid Ahmad, Andrew Braybrook, Geoff Brown.

Yeah, I know I normally reserve this section for interviews with Industry folks (exclusively for this site), but I really liked this series on IGN, it’s like a bunch of micro-interviews at once.
How did I get into the game industry?
How did you get your start?
Click Widescreen to see more clearly.

I love to see the completely different responses to my “How do I get into the video game industry?” questions, so I’ve asked one of my most respected friends to give us his answers. Enjoy.

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The game industry just ignores the current financial crisis.

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Gabe Newell is an industry veteran, if you’ve played the Half-Life games you’ll know he’s absolutely all about quality. There’s only a few teams in the world that say “It’ll ship when it’s done!”, and actually stand by that statement. Valve has delivered hit after hit, and here’s the head of the company willing to share some advice.

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Blog: 3/16/2007

March 16, 2007 — Leave a comment

Was working away on the Top Secret Forums. (Will launch next week!) Also hung out with students from Westwood College at my local IGDA chapter meeting. (I challenged them to come up with new game ideas… And they did!)

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