GAME-ON North America 2007

September 13, 2007 — Leave a comment

September 10-12, 2007
Hilton University of Florida

Hilton University of Florida
Gainesville, USA
Organized by
Hosted by
The University of Florida
Gainesville, USA
Co-Sponsored by
Ghent University, The Moves Institute, GAMEPIPE, GRAM, Larian Studios, UBISOFT(to be confirmed)
Conference website

e aim of the 3rd annual North American Game-On Conference (GameOn’NA 2007) is to bring together academics, researchers and games people from North America in order to exchange ideas on higher-level concepts that contribute to the field of computer gaming research.
The conference will cover three core tracks:
– Games Development Methodology
– Artificial Intelligence
– Learning and Adaptation
– Intelligent/Knowledgeable Agents
– Collaboration & Multi-agent Systems
– Opponent Modelling
– Physics and Simulation/Graphical Simulation
– 3D Scalability
– Facial, Avatar, NPC, 3D in Game Animation
– AI and Simulation Tools for games design
– Game Design
– Rendering Techniques
And a number of peripheral tracks
– Voice Interaction
– Artistic input to game and character design
– Storytelling and Natural Language Processing
– Online Gaming – Security Issues in Online Gaming
– MMOG’s
– Serious gaming
– Wargaming Aerospace Simulations, Board Games etc….
– Games for training.
– Games Applications in education, Government, health, Corporate,
First Responders and Science
– Games Consoles
– Games Console Design
– Mobile Gaming
– Perceptual User Interfaces for Games
The conference will be held at the Hilton University of Florida, Gainesville,

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