AI Junkie has posted a new tutorial on state-driven game agent design. The tutorial is straight from the book Programming Game AI by Example and discusses the fundamentals of state machines and why they are loved by AI programmers.
#1 Please forgive any issues you find. (Doing major site update.)
#2 All opinions shared are my own, not those of Sony.
My Facebook Page
Enter your email address to subscribe to this blog and receive notifications of new posts by email.