Game Art, Animation and Audio Books

October 24, 2004 — 2 Comments

Modeling a Character in 3DS Max and Animating Real-Time Game Characters are written by ex-id Software developer Paul Steed. That means you’re getting advice from a real in-the-trenches pro. One note, however, is that the books are focused on using 3D Studio Max from Discreet.


Modeling A Character in 3DS Max


Animating Real-Time Game Characters

2D Artwork and 3D Modeling for Game Artists is for artists wishing to understand the technical side of making artwork for video games. Printed 2002.

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Motion Capture has become a key part of video game animation. There are not many good books on the subject, but Understanding Motion Capture for Computer Animation and Video Games is a fine overview of the process. The Animator’s Survival Kit is perfect for those looking to brush up their hand-animation skills.

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Game audio is about 50% of the experience. If you are a musican, you should read up all you can, and start with The
Ultimate Guide to Game Audio.

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2 responses to Game Art, Animation and Audio Books

  1. 

    I’ve read Modeling a Character in 3DS Max for my class project and I must say it is the best book for learning basics and if someone has passion then it could be a lead for his/her career in 3d animation production house.

  2. 

    For character animation, I always go through “Animating Real-Time Game Characters”, because I believed it is the best choice for making cartoon animation and really a precious gift for the beginners too.

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