IEEE Symposium on Computational Intelligence and Games
Colchester – Essex, United Kingdom
April 04 – 06, 2005
Games provide competitive dynamic environments and are therefore
an ideal domain for the study and application of computational intelligence. This symposium, sponsored by the IEEE
Computational Intelligence Society, aims to bring together leading researchers and practitioners in
this area.
Topics include but are not limited to the following:
- Theoretical or empirical analysis of evolutionary algorithms and representations
- Board games (e.g. Checkers, Go, Chess)
- Imperfect information / non-deterministic games (e.g. Bridge, Poker, Backgammon, Cribbage)
- Games involving control of physical objects (e.g. Remote Control Car racing)
- Games with simulated physics
- Prey / Predator games (e.g. Pacman)
- Results of open competitions
- Software frameworks
- Game protocols (e.g. protocols for game-playing over the web)
- “Real World” games (e.g share trading, portfolio management)
- CI games for mobile platforms (e.g. phones, PDAs)
- CI games for digital platforms (e.g. digital TV’s)
- CI for console games (e.g. Quake)
- Neural approaches to game playing
- Comparative studies: e.g. neural / fuzzy / evolutionary /
symbolic approachesto designing game players. - Applications of Game Theory
The symposium will consist of a single track of oral presentations, and will also include live competition sessions for both simulated and real-world games. If there is sufficient demand, there will also be a poster session. The proceedings will be published by the IEEE.