IEEE Symposium on Computational Intelligence and Games

April 4, 2005

IEEE Symposium on Computational Intelligence and Games
Colchester – Essex, United Kingdom
April 04 – 06, 2005
Games provide competitive dynamic environments and are therefore
an ideal domain for the study and application of computational intelligence. This symposium, sponsored by the IEEE
Computational Intelligence Society
, aims to bring together leading researchers and practitioners in
this area.
Topics include but are not limited to the following:


  • Theoretical or empirical analysis of evolutionary algorithms and representations

  • Board games (e.g. Checkers, Go, Chess)

  • Imperfect information / non-deterministic games (e.g. Bridge, Poker, Backgammon, Cribbage)

  • Games involving control of physical objects (e.g. Remote Control Car racing)

  • Games with simulated physics

  • Prey / Predator games (e.g. Pacman)

  • Results of open competitions

  • Software frameworks

  • Game protocols (e.g. protocols for game-playing over the web)

  • “Real World” games (e.g share trading, portfolio management)

  • CI games for mobile platforms (e.g. phones, PDAs)

  • CI games for digital platforms (e.g. digital TV’s)

  • CI for console games (e.g. Quake)

  • Neural approaches to game playing

  • Comparative studies: e.g. neural / fuzzy / evolutionary /
    symbolic approachesto designing game players.

  • Applications of Game Theory


The symposium will consist of a single track of oral presentations, and will also include live competition sessions for both simulated and real-world games. If there is sufficient demand, there will also be a poster session. The proceedings will be published by the IEEE.