<?xml version="1.0" encoding="utf-8"?><feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en"><title>DPerry.com</title><link rel="alternate" type="text/html" href="http://www.dperry.com/" /><modified>2008-06-27T00:04:12Z</modified><tagline>DPerry.com - A free resource for New Video Game Developers.</tagline><id>tag:www.dperry.com,2008://1</id><generator url="http://www.movabletype.org/" version="3.31">Movable Type</generator><copyright>Copyright (c) 2008, smarsh</copyright>			<entry>		<title>Dr. David Perry</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/dr_david_perry/" />		<modified>2008-07-10T17:57:01Z</modified>		<issued>2008-07-10T17:45:27Z</issued>		<id>tag:www.dperry.com,2008://1.503</id>		<created>2008-07-10T17:45:27Z</created>		<summary type="text/plain">Just got back from Ireland Trip and am now Dr. David.  It&apos;s cool, as it&apos;s evidence that the video game industry is getting more and more respect as the years go on.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><img alt="Queens%20Logo.jpg" src="http://www.dperry.com/Queens%20Logo.jpg" width="640" height="264" /></p>

<p>Got my Honorary Doctorate in Computer Science from Queens University in Northern Ireland.  (Where I'm from.)</p>

<p>Tony Blair (the ex-Prime Minister of England) and Nelson Mandela also got one.</p>

<p><img alt="Queens%20University.jpg" src="http://www.dperry.com/Queens%20University.jpg" width="640" height="433" /></p>

<p>Thanks Queens, I had a great time!</p>

<p><img alt="Doctorate%20-%20July%202008.jpg" src="http://www.dperry.com/Doctorate%20-%20July%202008.jpg" width="640" height="480" /></p>

<p><img alt="Doctorate%20Clipping.jpg" src="http://www.dperry.com/Doctorate%20Clipping.jpg" width="203" height="568" /></p>

<p><br />
</p>]]>				</content>		</entry>			<entry>		<title>Win a job at Acclaim Games, Inc.</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/win_a_job_at_ac/" />		<modified>2008-07-08T17:55:40Z</modified>		<issued>2008-07-08T17:47:28Z</issued>		<id>tag:www.dperry.com,2008://1.502</id>		<created>2008-07-08T17:47:28Z</created>		<summary type="text/plain">FIVE people have been hired from the gamer community, and now we are about to add two more.  Just demonstrate your ability to take on a big task and deliver.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><img alt="Acclaim%20640.jpg" src="http://www.dperry.com/Acclaim%20640.jpg" width="640" height="279" /></p>

<p><strong>July 7, 2008 Los Angeles</strong> – Today, Acclaim Games’ CEO, Howard Marks announced that he is seeking to employ new talent from within Acclaim’s player community – specifically from the active players of 2Moons, 9Dragons and the player-designers of the Top Secret Project. </p>

<p>The two positions will involve coordination with developers and technical teams, working to improve Acclaim’s games and respond to the needs of the players. </p>

<blockquote>“We know that we have talented, passionate people in our community. They know our games and they understand what can be done to improve them,” says Howard Marks. “That’s why we always look to our players first, and that’s why we are looking to hire from within the community.” </blockquote>

<p><br />
To find the right people for the two open positions, Marks has devised a test, as follows: </p>

<p><br />
• Each applicant is to write two documents of 3 to 5 pages each. One of these documents is for 2Moons and the other is for Acclaim’s new game Ponystars. <br />
• Each document must explain what the game lacks in content and features that would improve the players’ experiences, based on the targeted audience for that game. <br />
• Each applicant should make specific recommendations for how to improve the games (2Moons and Ponystars) to satisfy, retain and increase the player base. <br />
• The job is located in Los Angeles, California. The winners will be required to locate in that area, no exceptions. <br />
• Acclaim will cover relocation costs (up to $3,000).</p>

<p><br />
The application period will begin at 10pm on Monday, July 7, 2008 and end at midnight on Sunday, July 20, 2008 . </p>

<p>All applications must be submitted to dp@acclaim.com by 12 midnight on Sunday, July 20, 2008. All times are Pacific Daylight Time. </p>

<p>Applications will be judged by David Perry, and the winning applicants will be notified and offered a full-time position at Acclaim in their Los Angeles offices. </p>

<blockquote>“This is a great opportunity for our community members to show their skills,” says David Perry. “I have always believed in the community, which is why I started the Top Secret Project. I have already hired several members of our communities. I see this as a way to continue a practice that has worked out very well.” </blockquote>

<p><strong>Remember, submit applications to dp@acclaim.com by midnight on Sunday, July 20, 2008.</strong></p>

<p>Website: <strong><a href="http://www.videogameteam.com">www.videogameteam.com</a></strong></p>]]>				</content>		</entry>			<entry>		<title>Congratulations Mike Zummo!!!</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/congratulations_1/" />		<modified>2008-06-27T08:20:11Z</modified>		<issued>2008-06-27T08:13:35Z</issued>		<id>tag:www.dperry.com,2008://1.501</id>		<created>2008-06-27T08:13:35Z</created>		<summary type="text/plain">Mike Zummo just won the Top Secret Project Design Challenge I&apos;ve been Directing (from 60,000+ applicants).  2nd Place was Michelle Montierth.  Both of them ended up getting jobs with us!  It&apos;s been an incredibly successful project.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><strong>FOR IMMEDIATE RELEASE</strong></p>

<p>Project ‘Top Secret’ Announces Winner(s)<br />
	<br />
Los Angeles (June 27, 2008) – Today Project “Top Secret” officially reaches the most anticipated milestone yet as we announce the winner… No, scratch that – the winners of the Top Secret Design Contest. </p>

<p>This project has claimed three major game industry milestones.  It’s the biggest development team in history (60,000+ people) on a single game development project.  It’s also the biggest user-generated game design team.  And it’s the biggest career hike ever given as a prize (from outside the industry to Game Director).</p>

<p>Before we announce today’s winner, we want to say that we have had winners all along: <br />
•	Within two weeks of Project “Top Secret’s” launch, David Perry (the project’s Director) hired <strong>Michael Liebwein</strong>, who designed a new game for Acclaim that’s now in development. <br />
•	Soon after hiring Michael, Perry hired <strong>Paul Lipscombe</strong> directly from the forums (based on the reputation system the site used).  Paul who was #1 at that time, is now directing a new project with David Perry to celebrate Flash Game Development talent - www.thefanawards.org <br />
•	<strong>Matt Edwards</strong> was hired (again from this community) to be the programmer for www.thefanawards.org<br />
•	<strong>Michelle Montierth</strong>, co-director of the Top Secret Advisory Board, has just been hired as the head of Acclaim’s new localization department.</p>

<p>All of these talented and dedicated individuals came from our Top Secret community. </p>

<p>“I think we’ve proven that this is a great way to find super passionate people, by creating an incredibly difficult task, unleashing it on a massive amount of people who live for games, using the latest internet technologies, and hiring the ones that rose to the top.  It’s a win-win and you can be sure we will be doing more of it in the future,” says David Perry.</p>

<p>In fact, Acclaim is already interviewing other members of the community so you can expect more of our Top Secret standouts to be working in the game industry, just as we hoped at the beginning of the project.  Moreover, each finalist will receive a personal industry letter of recommendation from David Perry describing their contributions to the project. </p>

<p><strong>And now the winner of the Directorship – Michael “Doran” Zummo.  </strong></p>

<p>Mike will be offered the biggest career bump in the industry as he’s offered the directorship of an upcoming game from Acclaim Games, working with David Perry as Executive Producer. </p>

<p>“This was a closer contest than some people might think,” says Assistant Director Rusel DeMaria, “but Mike was always among our top choices.  His dedication to the project has never wavered for almost a year and a half of consistent effort – while holding down a full-time job!  Mike has a steady, honest and humble demeanor, a great attention to detail and a phenomenal work ethic. He has all the makings of a great game director.”</p>

<p>Congratulations Mike!  You have joined a small, but growing group of Top Secret members who are getting a giant leap forward into the industry they love.</p>

<p>“We offered to change one person’s career path forever,” says Perry, “and we ended up doing it for five.  I call that a success, and I’m excited to see what they all come up with!”</p>

<p><strong>About Mike Zummo</strong></p>

<p>Mike Zummo (nicknamed Doran in the project), age 34, is a usability expert and avid gamer from Milwaukee, Wisconsin and has served as co-director of the Top Secret Advisory Board since its inception in November 2007. Mike presides over many meetings with team members from around the world and writes a weekly What’s Going On section and has contributed steadily to the Top Secret design.</p>

<p><strong>About Acclaim Games</strong></p>

<p>Based in Beverly Hills California, Acclaim Games is a revolutionary new company with a familiar name. In 2005 the cofounder of Activision, Howard Marks, purchased the company confident that the Acclaim name would surpass its former glory as one of America’s marquee brands. Today, Acclaim Games offers only the finest free to play multiplayer online games with a focus on community, playability and most importantly fun. To learn more please visit www.acclaim.com.</p>

<p><strong>About David Perry</strong></p>

<p>David Perry is a 27 year industry veteran whose games have sold over a billion dollars at retail.  He’s the Chief Creative Officer of Acclaim Games, Inc. and prior to that was the founder of Shiny Entertainment, Inc. which was purchased by Atari.  For more information, please visit: www.dperry.com.<br />
</p>]]>				</content>		</entry>			<entry>		<title>Top Secret Project - Finalists Announced.</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/top_secret_proj/" />		<modified>2008-06-19T23:43:46Z</modified>		<issued>2008-06-19T23:30:43Z</issued>		<id>tag:www.dperry.com,2008://1.487</id>		<created>2008-06-19T23:30:43Z</created>		<summary type="text/plain">It&apos;s time to meet the people from our record-breaking 60,000 person team that really grabbed our attention.  Each of them became key members of this project, and it&apos;s been impressive to witness their incredible dedication.)</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><img alt="Top%20Secret%20Logo.jpg" src="http://www.dperry.com/Top%20Secret%20Logo.jpg" width="640" height="349" /></p>

<p><font size="2"><br />
I just want to say congratulations to these people, they really worked hard and show just how passionate people are about getting careers going in the video game industry.  I will be announcing the winner(s) soon.  :)<br />
</font>	</p>

<p>This is the press release...</p>

<p><font size="3" face="Verdana"><br />
<strong>Project ‘Top Secret’ Announces Finalists</strong><br />
</font>	<br />
Los Angeles (June 19, 2008) – Acclaim Games is approaching the final stage of the “Project: Top Secret” game design contest.  “Project: Top Secret” is the brainchild of industry superstar David Perry.  In addition to being the biggest video game project ever, it is the first large-scale user-driven game design project in video game history. </p>

<p>One lucky winner will be chosen this month, and we have determined who the finalists are.  One of these people will receive the top prize, and an unprecedented career boost – the Directorship of a game to be published by Acclaim Games and Executive Produced by David Perry.</p>

<p>Picking our finalists for this amazing contest was not easy.  Out of 60,000 people who signed up, there were certainly hundreds of amazing participants, so we have had to work hard to narrow the field. </p>

<p>“Working with these dedicated gamers for nearly a year and a half on this project, I have come to appreciate not only the efforts of literally hundreds of participants out of this huge field, but their range of personalities and individuality,” said Rusel DeMaria, Assistant Director to David Perry.  “In helping to pick these finalists, I kept remembering all their persistence, creativity and passion.  Limiting the list of finalists was very difficult, as there were always more people I wished I could add.”</p>

<p>To honor our designers, we have provided a brief biography of each of the finalists.  Only one of these people will win the grand prize, but we want to acknowledge every one of them for their contributions. </p>

<p>“To be hand chosen from 60,000 means every single one of these people are field tested and proven.  To be honest, we are having a very difficult time pinning this down to just one winner,” says David Perry, the Director of the game.</p>

<p>“Project: Top Secret” will continue, and the team will remain on the project until the game is published.  While the original plan was to have the community design the game, then have a professional team make it, that all changed when the community asked to design AND build the final product.</p>

<p>So we are simultaneously working on the second phase, the actual development of the game itself.  We currently have ten independent development teams working on the related Top Secret development contest hoping to win a prize worth up to a million dollars, a publishing deal, and a professional development contract going forward.</p>

<p>The Top Secret design winner will be announced next week, along with some special announcements.  Stay tuned for more!</p>

<p>To find out more about this exciting project, just visit: <a href="http://www.videogameteam.com ">www.videogameteam.com </a>or <a href="http://www.acclaim.com">www.acclaim.com</a> </p>

<p><br />
Contest Finalists (alphabetical order.)</p>

<p><strong>Kim Bartlett</strong> (Reyaughi ) just completed her undergraduate studies in Game and Simulation Programming and will be completing a Master's of Level Design in early 2010 as part of her studies for becoming a game designer.  Kim says she has truly enjoyed being a part of Project Top Secret, where she contributed to several areas of the project in the early stages, but her primary passion was the development of beasts, where she developed concepts for mechanics and created a plethora of concept art.</p>

<p><strong>Robert Brown</strong> (Knight1b) is a 27 year old single parent with 2 small daughters, has served on the Top Secret Advisory Board since its creation, and is the producer for Coin shop items. He says, "I’ve learned a lot about how games are made and what a pain they can be sometimes, but I've had fun learning."</p>

<p><strong>Adrian Clark</strong> (Aclark) is an Australian who describes himself as a "typical I.T. Jack of all trades, who loves to design, play and create games". While acting as producer for Breeding Systems, Guilds, and the Social System, he found the Top Secret experience to be absolutely priceless, a project which seriously opened his eyes to the gaming industry, and introduced him to some of the world's most talented and amazing people.</p>

<p><strong>Frédéric Corneau</strong> (Elkhorno), 31, is an illustrator from Quebec, Canada. Although he left the project months ago, he left behind an amazing catalog of art which has played a central part in the design work for Top Secret, particularly mounts and tracks, and his drive and skill helped fuel the early days of the project.<br />
		<br />
<strong>Flavio Creasso </strong>(Creasso), 33, is a 3ds Max Instructor from Brazil who came to Top Secret for the opportunity to showcase his skills to industry insiders and participate in a real game project. His time on the project gave him some solid  game production knowledge, and gave the project some of its most amazing art.</p>

<p><strong>Kris Davidsohn </strong>(Brokentrain), 24, works as a Software Engineer, and says, "I'm very much into gaming, and have always wanted to develop them, particularly in the areas of game and systems design". His other hobby, drawing  (mostly comics), led to his Top Secret positions as Co-producer for Concept Art and Art Style/Direction, and  co-producer for Rank Systems.</p>

<p><strong>Bryan Dong </strong>(Klyfarthfa) is a programmer who hails from San Mateo, CA. As a member of the Advisory Board since late 2007, he has worked on Items, Items systems, Environmental dynamics, and Crafting systems. </p>

<p><strong>Matthew Edwards </strong>(Matt58) is from the UK, where he works as a lead web developer, and, although he's always been interested in game design as a career, will soon be graduating from university with an Archaeology degree. At the start of the project he contributed a lot of design ideas, was eventually appointed to the Advisory Board, and has used his programming knowledge to work on the more detailed and technical aspects of the design tracks, while also serving as the co-producer for social systems.</p>

<p><strong>Steven Egan</strong> (Wordweaver), 22, is a Computer Science major who has worked on Cards, UI, Breeding, Ethnicities, the Wiki, Stats and was one of the leaders in designing the concept of Rankings. Mostly I now have experience dealing with people and a better idea how projects can and should be run.</p>

<p><strong>Robert Florio</strong> (Robflorio) is a 26-year-old game design graduate, a quadriplegic mouth artist, and a motivational speaker specializing in game accessibility advocacy. He co-designed Top Secret's accessible controls and user interface, contributed a good deal of concept art to the project, and feels that Top Secret has helped him take his passion for game design to new heights by giving him the opportunity to gain greater knowledge of the industry as well as how to design a game right.</p>

<p><strong>Joel Haddock</strong> (Zargonx), 29, is a website manager and writer from Baltimore, as well as a recent newlywed, having just been married in May. Joel joined Project Top Secret as an opportunity to engage in his passion for game design, and also to take part in an interesting community experiment; as such, he has worn many hats during the course of, with a focus on skill system and character customization designs, and as the project enters the next phases, he looks forward to working even more with the community to bring this dream to fruition. </p>

<p><strong>Christopher Honour</strong> (Asurael) lives in Santiago de Chile and is studying for a Business degree, but says videogames are his real passion; "All my life I've dreamt about making games for a living, and PTS has given me the chance to do just that, I'll always be grateful for this experience. I've met some cool people, made some good friends and learned more than I thought I could from this." He's served as the producer for Mounts, and co-producer for Concept Art and Art Style/Direction, and also been a moderator. </p>

<p><strong>Martin Juricek</strong> (Mjuricek) is a 30 year old computer scientist, father of three, and an amazing internet ferret. He has managed the development team contestants, created project tracking programs and charts, and recruited needed talent by casting his ferreting skills across the entire internet.</p>

<p><strong>Nikita Logachev </strong>(Naereus), 21, is from the UK, holds a BA in Psychology, a PG Diploma in Artificial Intelligence, and hopes to create a life-altering game. He spent the first months of the project as a moderator and idea pitchman, working on design refinements and task creation assistance, and most recently has been instrumental in refining the track environments. He also provided the initial design for one of the core tracks and feels that Top Secret gave him "a taste of the difficulties in coordinating large-scale teams, and a few insights into the game design creative process".</p>

<p><strong>Yana Malysheva</strong> (Yanamal1) is a 24-year-old math/computer geek, originally from Russia who enjoys playing RPGS, making up weird game systems, absorbing information, telling people what to do, and Heelys. She managed her role as Top Secret's producer for Riders, Professions, Weapons and the Rank system by relying on great organizational skills, good sense, and the Yanabot 3000 (play the game to learn more about that one!).</p>

<p><strong>Michelle Montierth</strong> (Tandy), an urban planner and the mother of two college-aged sons, found her job as Co-Director of the Top Secret Advisory board, producer of Tracks/Environments, Towns, World Economy, Game (Race) Modes, Rider Personal Space, a rare and invaluable opportunity to learn how the design process works from start to finish. She also served as Lead moderator, Lead mentor, editor of the design doc, wiki, Joomla site, and credit tracking project.</p>

<p><strong>David Newsome</strong> (Slayermon), 32, is and electronics technician and computer specialist from Germany who works part time while looking for a job in the video game industry or stipendium for game design college! He is credited with a number of game design concepts, including the concept behind one of the Daz3d Competition winners, sees himself as someone who thinks outside the box, and feels that this project helped him learn to put personal issues aside to get the best out of an idea. It also increased his desire to get deeper involved in game design.</p>

<p><strong>Rasiel</strong> (Rasield) is a college student from the eastern US who hopes to enter the game industry professionally and eventually become a game creator. He has used his wide ranging art skills, traditional and digital, to create numerous concept pieces for several core areas of the game, has served as a mentor, and is the brainchild behind the Community Spotlight feature which showcases a high profile community member in a Q&A dialogue.</p>

<p><strong>Ryan Richards</strong> (Ryorev), 26, currently attends Cal State Long Beach as an illustration major with a minor in Graphic Design. He is one of the project’s top mentors, has designed three of the four ethnicities, created numerous beast designs, and has influenced many of the core concepts for the game. </p>

<p><strong>David Slauenwhite</strong> (AnjelusX) is a 29-year-old father from Nova Scotia, with a uniquely creative mind, a flair for writing and web design, and a prolific blogger. He's the producer for Top Secret's Storyline as well as Music and Sound, a leading moderator with terrific community management skills, and the creator of the Oceanus epic story and track, which will mold the entire flavor of the game.</p>

<p><strong>T Michael Vang</strong> (Segua), 25, is a retail associate, a Top Secret community member since April of 2007, and as one of the team's most dedicated system designers, has been a regular contributor to almost every aspect of the design. He's also been one of a few dedicated team members willing to help those who just joined the project find a warm welcome, along with helpful info.<br />
		<br />
<strong>Mike Zummo</strong> (Doran), 34, is a usability expert and avid gamer from Milwaukee, Wisconsin and has served as co-director of the Top Secret Advisory Board since its inception in November 2007. Mike presides over many meetings and writes a weekly What’s Going On section and has contributed steadily to the Top Secret design.</p>

<p></p>

<p><strong>About Acclaim Games</strong></p>

<p>Based in Beverly Hills California, Acclaim Games is a revolutionary new company with a familiar name. In 2005 the cofounder of Activision, Howard Marks, purchased the company confident that the Acclaim name would surpass its former glory as one of America’s marquee brands. Today, Acclaim Games offers only the finest multiplayer online games for free with a focus on community, playability and most importantly fun. To learn more please visit www.acclaim.com.</p>

<p><strong>About David Perry</strong></p>

<p>David Perry is the CEO of GAMECONSULTANTS.COM and prior to that was the founder of Shiny Entertainment, Inc.  For more information, please visit: www.dperry.com.  David Perry’s latest Matrix Movie related game projects are estimated to have grossed over $300 million, and he has had numerous #1 hits and awards over his career with titles such as Teenage Mutant Ninja Turtles, Disney’s Aladdin, Earthworm Jim, and many more.  <br />
</p>]]>				</content>		</entry>			<entry>		<title>A Favorite (really) old Nintendo Game</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/a_favorite_nint/" />		<modified>2008-06-11T06:17:01Z</modified>		<issued>2008-06-11T04:45:26Z</issued>		<id>tag:www.dperry.com,2008://1.486</id>		<created>2008-06-11T04:45:26Z</created>		<summary type="text/plain">One of my favorite old Nintendo Game and Watch Games.  FIRE.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p>This was one of may favorite old Nintendo Game and Watch Games.  (I found a really cool FLASH version, just click on the window to make it active.)<br />
<strong><br />
START (Easy Game) = GameA Button<br />
START (Harder Game) = GameB Button<br />
RUN LEFT = Cursor Left<br />
RUN RIGHT = Cursor Right.</strong></p>

<p>GOAL: Try to stop the people jumping out of the buildings from hitting the ground.</p>

<p><font size="4"><br />
<strong>FIRE</strong><br />
</font><br />
<html><head><script src="res://mshtml.dll/objectembed_neutral.js"></script></head><object width="550" height="400"><br />
<param name="movie" value="http://www.dperry.com/flash/game-watch-fire/gamewatch_fire.swf"><br />
<embed src="http://www.dperry.com/flash/game-watch-fire/gamewatch_fire.swf" width="550" height="400"><br />
</embed><br />
</object> <br />
</body></html></p>

<p>We made a level in Earthworm Jim back in the old days (saving puppies), simply because I had great memories of this old LCD game.</p>

<p><img alt="puppies.jpg" src="http://www.dperry.com/puppies.jpg" width="360" height="270" /></p>]]>				</content>		</entry>			<entry>		<title>GameInvestors - New Facial Capture Technology</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/gameinvestors_n/" />		<modified>2008-06-05T07:11:23Z</modified>		<issued>2008-06-05T07:10:58Z</issued>		<id>tag:www.dperry.com,2008://1.483</id>		<created>2008-06-05T07:10:58Z</created>		<summary type="text/plain">Check out this cool new photo-realistic facial capture technology.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p>One thing I expect to happen a lot with GameInvestors.com (when it launches) will be to see some cool new technology.  Here's one a friend emailed me today, and he is more than happy if anyone would like to use it in their games.</p>

<p>Note: you might need to install the ActiveX control from Apple for Quicktime, that might pop up when you first run this video.</p>

<p><script type="text/javascript">insertMovie('http://www.dperry.com/videos/Demo-June-2008.mov',640,480,true);</script></p>

<p>You can contact him here:</p>

<p><strong>Scott Barrett - <a href="mailto:scott@blackpowderpictures.com">scott@blackpowderpictures.com</a></strong><br />
</p>]]>				</content>		</entry>			<entry>		<title>Fly Fishing in Northern Ireland</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/fly_fishing_in/" />		<modified>2008-06-04T08:22:36Z</modified>		<issued>2008-06-02T07:31:32Z</issued>		<id>tag:www.dperry.com,2008://1.485</id>		<created>2008-06-02T07:31:32Z</created>		<summary type="text/plain">Check out the incredible fish I caught!</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p>I need help with the caption for this photo, as you can see I caught a pretty impressive Trout in Northern Ireland.</p>

<p><img alt="Fishing.jpg" src="http://www.dperry.com/Fishing.jpg" width="640" height="666" /></p>

<p>I certainly won't be giving up my daytime job.</p>

<p>:)</p>

<p><br />
<strong>Thanks for your help Christopher Honour!</strong></p>

<p><img alt="Big%20Fish.jpg" src="http://www.dperry.com/Big%20Fish.jpg" width="640" height="666" /></p>]]>				</content>		</entry>			<entry>		<title>Doing a LIVE Chat on Xfire for 2Moons.</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/doing_a_live_ch/" />		<modified>2008-05-16T01:15:12Z</modified>		<issued>2008-05-16T00:55:43Z</issued>		<id>tag:www.dperry.com,2008://1.484</id>		<created>2008-05-16T00:55:43Z</created>		<summary type="text/plain">Come chat with us about 2Moons on the Xfire service.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><img alt="Xfire%20Logo.jpg" src="http://www.dperry.com/Xfire%20Logo.jpg" width="240" height="68" /></p>

<p>2Moons is here: <a href="http://2moons.acclaim.com/">http://2moons.acclaim.com/</a></p>

<p>Will be at 4PM PDT Friday May 16th on Xfire.  (In the <a href="http://www.xfire.com">www.xfire.com</a> game client)</p>

<p>We will chat live with players for an hour about 2Moons.</p>

<p>See you there!</p>

<p>:)</p>]]>				</content>		</entry>			<entry>		<title>Speaking at the Social Gaming Summit</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/speaking_at_the/" />		<modified>2008-06-20T06:50:33Z</modified>		<issued>2008-05-13T03:55:30Z</issued>		<id>tag:www.dperry.com,2008://1.482</id>		<created>2008-05-13T03:55:30Z</created>		<summary type="text/plain">I&apos;m speaking at the Social Gaming Summit.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.socialgamingsummit.com/"><img alt="social%20gaming%20summit.jpg" src="http://www.dperry.com/social%20gaming%20summit.jpg" width="640" height="103" /></a></p>

<p><img alt="Social%20Gaming%20Summit%20-%20shot.jpg" src="http://www.dperry.com/Social%20Gaming%20Summit%20-%20shot.jpg" width="640" height="444" /></p>

<p>The video game industry grows and evolves every day.  There's so much to learn, so many new opportunities.  Currently, with Acclaim I'm getting into social networking as a game platform, so I've been studying hard.  Now I'm speaking at the Social Gaming Summit.</p>

<p><strong>It's on Friday June 13th in San Francisco.</strong></p>

<p>If you go, make sure to come and say HI!</p>

<p>I find this whole idea of viral marketing, viral distribution & funnel analysis very interesting, it's also interesting to see what new game experiences the evolving technology permits.</p>

<p>This industry never gets old, that's for sure!</p>

<p>:)<br />
</p>]]>				</content>		</entry>			<entry>		<title>Scotland leads the way!</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/scotland_leads/" />		<modified>2008-04-15T19:09:28Z</modified>		<issued>2008-04-15T19:02:56Z</issued>		<id>tag:www.dperry.com,2008://1.481</id>		<created>2008-04-15T19:02:56Z</created>		<summary type="text/plain">Scotland embraces game design in their education system.  That&apos;s a great start!  Damn, I&apos;m so jealous...  Back in my school I got Latin!</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><strong>Scotland Spearheads Curriculum for Excellence Games Design Initiative </strong></p>

<p>Scottish school children afforded opportunity to develop and design their own games thanks to new Curriculum for Excellence initiative.<br />
Tuesday 15th April/... New moves in Scotland to encourage a greater understanding and harnessing of the digital age – including teaching pupils to make computer games in class – have been welcomed by the UK’s games trade body ELSPA.</p>

<p>Scottish schoolchildren are to be taught how to design and develop their own electronic games as part of the Scottish Government's new approach to learning, Curriculum for Excellence.</p>

<p>Pupils will use software to create their games in a move which it is hoped will create dynamic young programmers of the future who will ensure the continued success of Scotland's games industry, which employs more than 500 and generates £20million annually.</p>

<p>Pupils will also be taught how to use computer software to create animations and feature films.</p>

<p>Some children across Scotland are already experiencing computer design and animation in class but this is the first time guidelines on what skills children should be equipped with have been presented.</p>

<p>Paul Jackson, ELSPA Director General, said: “We applaud the move to teach a better understanding of the digital age. The Leitch Review, a report instigated by the Treasury, concluded that the UK was falling behind other leading countries when it came to developer skills – a vital resource for the UK gamers industry.</p>

<p>“The initiative in Scotland is clearly a step in the right direction and the Scottish government is setting a good example. We hope similar schemes will be considered for the rest of the country. Programming and developing games is one of the areas in which we have traditionally done well in the UK – but ensuring we stay among the top countries for development in the years ahead is no easy task. Introducing the mechanics of making and designing games in schools is one way to ensure we stand a chance of staying ahead of the curve.”</p>

<p>Ends.</p>

<p><br />
Background Information:<br />
Curriculum for Excellence aims to provide seamless education from age three to 18 and is taking a fresh look at what is taught in schools and how.</p>

<p>It aims to ensure that all young people can be successful learners, effective contributors, confident individuals and responsible citizens.</p>

<p>School pupils are already seeing changes in their classrooms through the groundwork that has been ongoing since 2004. The draft outcomes provide further tools for teachers. The plans are being firmed up in this school year and in 2009-2010 all schools across Scotland will be working on delivery.</p>

<p>Curriculum for Excellence will shift the balance between a teaching process that is heavily dependent on content to one that values new approaches that improve pupils' understanding of what is being taught. This is not a one-off change but the start of a continuous process of review to ensure that the curriculum remains up to date.</p>

<p><br />
EDITORS NOTES:</p>

<p>About ELSPA - http://www.elspa.com<br />
ELSPA (The Entertainment & Leisure Software Publishers Association) was founded in 1989 to establish a specific and collective identity for the computer and video games industry. Membership includes almost all companies concerned with the publishing and distribution of interactive leisure software in the UK.<br />
http://www.elspa.com</p>

<p>For further information, please contact:<br />
Tom Sargent (tom.sargent@bhpr.co.uk)<br />
Laura West (laura.west@bhpr.co.uk)<br />
Tel: +44 (0)1462 456780<br />
BHPR Troopers Yard, Bancroft, Hitchin, Herts. SG5 1JW<br />
Fax: +44 (0)1462 456781<br />
www.bhpr.co.uk</p>]]>				</content>		</entry>			<entry>		<title>2Moons - New Version Released!</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/2moons_new_vers/" />		<modified>2008-04-04T01:47:10Z</modified>		<issued>2008-04-03T06:12:45Z</issued>		<id>tag:www.dperry.com,2008://1.480</id>		<created>2008-04-03T06:12:45Z</created>		<summary type="text/plain">Check out the latest build of 2Moons, lots of new features have been added.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><img alt="2Moons%20-%20Bad%20Moons%20Rising.jpg" src="http://www.dperry.com/2Moons%20-%20Bad%20Moons%20Rising.jpg" width="444" height="165" /></p>

<p>We have released a pretty big update to 2Moons - Bad Moons Rising.</p>

<p>Higher Security / New Skills / New Weapons / New Armor / New Boss Monsters / New Items etc.</p>

<p>You can play for free here: <a href="http://2moons.acclaim.com">http://2moons.acclaim.com</a></p>]]>				</content>		</entry>			<entry>		<title>TheFanAwards.org - You heard it here first!</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/thefanawardsorg/" />		<modified>2008-04-03T07:17:38Z</modified>		<issued>2008-04-03T02:25:52Z</issued>		<id>tag:www.dperry.com,2008://1.479</id>		<created>2008-04-03T02:25:52Z</created>		<summary type="text/plain">This site will put a lot of effort into finding and awarding the best Flash Game Development talent in the world.  Sign up if you want to be the first to see our progress!</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.thefanawards.org/"><img alt="Fan%20Awards%20Logo.jpg" src="http://www.dperry.com/Fan%20Awards%20Logo.jpg" width="640" height="82" /></a></p>

<p>I've recently been working very closely with Flash Game Development teams and am blown away with the complexity Flash games can reach these days.  I'm starting to feel that as a game platform (bigger than any other) it deserves more respect!</p>

<p>So what can I do?  Well I could do nothing, or I could step up and make some effort myself.</p>

<p>I enjoy being able to do whatever I feel like, so I hired a team to develop a site for fans of flash games, asking them to find the best Flash Game Developers in the world.</p>

<p>We have team members playing <u>thousands</u> of these games right now, games from all around the world.  It would be impossible for us to be sure and see every single one in existence, but we want to, so we will have the players help find the ones we missed.</p>

<p>I will partner with major companies to help on making the awards like no other.  <a href="http://www.gameinvestors.com/">GameInvestors</a> will help the winners grow by introducing them to some of the top investment and publishing companies in the world, we will do everything we can to help them grow and get the recognition they deserve.</p>

<p>Ultimately the developers will get real awards (from the fans) and I will choose an awards ceremony to work with that will give these people the respect they deserve.  (You know how to reach me.)</p>

<p>The site is in development (about 70% complete) and we are going to invite 10,000 people to be the first to get access and test it out.</p>

<p>So if you are a Flash Developer, please make sure to email us a link to your game (so it will be there at launch.)</p>

<p>Just like GameIndustryMap this site will run entirely for free, frankly it's a community effort and I just want to say thanks to the people on my personal team and the amazing volunteers for making it possible.</p>

<p>On that note, please also make sure to sign up at: <a href="http://www.gameindustrymap.com/">www.gameindustrymap.com</a> so companies can find you.</p>

<p>There will be plenty more information along the way.</p>

<p><strong>David Perry.</strong></p>

<p><a href="http://www.thefanawards.org/">THE FAN AWARDS.ORG</a></p>]]>				</content>		</entry>			<entry>		<title>Link up with me at Facebook!</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/feel_free_to_li_1/" />		<modified>2008-04-05T01:10:37Z</modified>		<issued>2008-04-01T23:17:12Z</issued>		<id>tag:www.dperry.com,2008://1.478</id>		<created>2008-04-01T23:17:12Z</created>		<summary type="text/plain">I&apos;m working on a new Facebook game right now, if you&apos;d like to be one of the first people to help me test it.  Please link up!  We will be launching in just a few weeks.</summary>		<author>		<name>smarsh</name>				<email>smarshus@yahoo.com</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.facebook.com/people/David_Perry/767008905" title="David Perry's Facebook profile" target=_TOP><img src="http://badge.facebook.com/badge/767008905.302.1037394735.png" border=0 alt="David Perry's Facebook profile"></a></p>

<p><strong>Feel free to link up with me at Facebook!!</strong><br />
</p>]]>				</content>		</entry>			<entry>		<title>Forbes interview about Gamer Generated Content</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/forbes_intervie/" />		<modified>2008-03-12T10:16:55Z</modified>		<issued>2008-03-12T10:08:45Z</issued>		<id>tag:www.dperry.com,2008://1.470</id>		<created>2008-03-12T10:08:45Z</created>		<summary type="text/plain">Forbes Interview about the Top Secret project.  I did a couple of interviews with them that day, one on mobile games and one on user-generated content.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><img alt="Forbes.jpg" src="http://www.dperry.com/Forbes.jpg" width="172" height="83" /></p>

<p>User Generated content is starting to interest investors in the game space.  I ended up fielding some questions over in the Forbes offices on video.</p>

<p>Here's the video on Forbes.com - <a href="http://www.forbes.com/video/?video=fvn/tech/km_gaming022208&partner=email">CLICK HERE</a></p>

<p>The game I was talking about was <a href="http://www.videogameteam.com">TOP SECRET</a> for <a href="http://www.acclaim.com">Acclaim</a>.</p>

<p>I'm happy to see it's on their radar as something to consider for the future.</p>]]>				</content>		</entry>			<entry>		<title>JOB: GAME DESIGNER (ENTRY LEVEL)</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/job_game_design/" />		<modified>2008-03-12T03:36:58Z</modified>		<issued>2008-03-12T03:32:33Z</issued>		<id>tag:www.dperry.com,2008://1.469</id>		<created>2008-03-12T03:32:33Z</created>		<summary type="text/plain">Working your way up to someday be the next Will Wright?  (We&apos;re hiring now!)  Email your resume to: say@saydesign.com</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.saydesign.com/"><img alt="Say%20Design%20Logo.jpg" src="http://www.dperry.com/Say%20Design%20Logo.jpg" width="480" height="163" /></a></p>

<p>I'm directing some super secret games right now, and our team over at Say Design needs some extra members, so you get to hear about them here first!</p>

<p><strong>Title: Junior-ish Game Designer</strong><br />
Date: 3/8/2008 <br />
Location: Aliso Viejo, Ca<br />
Area code: 949 <br />
Pay rate: competitive <br />
Length: Permanent<br />
Job description: Game Designer - Entry Level (Jr)</p>

<p><strong>POSITION SUMMARY: </strong><br />
We have an immediate opening for a Game Designer with at least 1 to 3 years experience in the interactive entertainment industry. This is an excellent opportunity with a growing game company.</p>

<p>We develop state of the art multi-user game software that runs on Flash, consoles, PC’s, and devices. We offer a work environment full of talented, bright, and self-directed people. We value teamwork, commitment to excellence, an interest in the new ideas to support our base of game players and users. </p>

<p>The Game Designer will work closely with a Sr Game Designer to help develop, document and communicate game and functional designs to Producers, Artists and Content Developers. The Game Designer will help gather product and business requirements, coordinate and set up design meetings, create functional prototypes, and document game and functional designs required to effectively communicate the overall guest experience, flow, interactions, functionality, and integration with core platforms.</p>

<p><strong>Essential Job Functions:</strong><br />
•  This position involves using specialized tools to edit game data, working within an overall game design established by others.<br />
•  Develops scripts<br />
•  Manage and assist in developing individual work schedule, track personal tasks, and alert lead to any changes in planned schedule or tasks<br />
•  Works closely with project team members to execute design and work through design revisions as needed.<br />
•  Work closely with project team members to execute design and work through design revisions as needed.<br />
•  Create and update Game Proposals and Game Design Documents based on Licensor specifications.<br />
•  Work closely with the Producer to ensure scope and milestones are met.</p>

<p><strong>Experience/Skills:</strong><br />
• Experience with Flash / Actionscript, Photoshop, and HTML<br />
• Skilled with Microsoft Office suite of tools, including Project, Excel, PowerPoint, Visio and Word<br />
•  Excellent written and verbal communication skills is necessary.<br />
•  An ability to use 3DStudio Max, or Maya.<br />
•  Awareness of current industry trends is expected.<br />
•  Study of visual design, computer programming, human/computer interaction, media studies, ludology, and/or literary criticism.<br />
•  Knowledge of a variety of types of games.<br />
•  Introductory-level computer programming may be helpful to implement scripted behaviors.<br />
•  Study or knowledge of the fundamentals of graphic design, architecture, interior decoration, or landscaping is helpful.<br />
•  A passion for developing for high quality games is expected.</p>

<p>Please send resume with cover letter & salary requirements by email only to: <a href="mailto:say@saydesign.com">say@saydesign.com</a></p>

<p>Equal opportunity employer.<br />
<a href="http://www.saydesign.com/">Say Design, Inc. </a></p>]]>				</content>		</entry>			<entry>		<title>JOB: FLASH ANIMATOR</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/job_flash_anima/" />		<modified>2008-03-12T03:32:26Z</modified>		<issued>2008-03-12T03:29:58Z</issued>		<id>tag:www.dperry.com,2008://1.468</id>		<created>2008-03-12T03:29:58Z</created>		<summary type="text/plain">Flash Animation Jedi? (We are hiring now!)  Email your resume to: say@saydesign.com</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.saydesign.com/"><img alt="Say%20Design%20Logo.jpg" src="http://www.dperry.com/Say%20Design%20Logo.jpg" width="480" height="163" /></a></p>

<p>I'm directing some super secret games right now, and our team over at Say Design needs some extra members, so you get to hear about them here first!</p>

<p><strong>Title: Flash Animator</strong><br />
Date: 3/8/2008 <br />
Location: Aliso Viejo, Ca<br />
Area code: 949 <br />
Pay rate: competitive <br />
Length: Permanent<br />
Job description: Flash Animator</p>

<p><strong>POSITION SUMMARY: </strong><br />
We have an immediate opening for a Flash Animator with at least 2 to 4 years experience in a Design discipline (e.g. Multimedia, Graphics). This is an excellent opportunity with a growing game company.</p>

<p>We develop state of the art multi-user game software that runs on Flash, consoles, PC’s, and devices. We offer a work environment full of talented, bright, and self-directed people. We value teamwork, commitment to excellence, an interest in the new ideas to support our base of game players and users. </p>

<p>The Flash Animator will use strong graphics design skills to bring life and vitality to our online gaming products and websites. The Flash Animator must be skilled in a variety of artistic and graphics formats, and have the ability to create fresh ideas that will appeal to an international audience.  The primary function will be to create graphics for games and software clients. </p>

<p><strong>Essential Job Functions:</strong><br />
• Develop the necessary graphical elements for various gaming products, primarily animating game designs.<br />
• Develop the necessary graphical elements for the user interfaces on gaming clients and tools.</p>

<p><strong>Experience/Skills:</strong><br />
• Experience with Flash / Actionscript, Photoshop, and HTML<br />
• Demonstrable animation skills<br />
• Knowledge of Flash-based production, XML and content management systems<br />
• Skilled with Microsoft Office suite of tools, including Project, Excel, PowerPoint, Visio and Word<br />
• Outstanding attention to detail and organizational abilities<br />
•  Previous experience in a design position, with multiple completed game products is necessary.<br />
•  Excellent written and verbal communication skills is necessary.<br />
•  An ability to use 3DStudio Max, or Maya.<br />
•  Awareness of current industry trends is expected.<br />
•  Study of visual design, computer programming, human/computer interaction, media studies, ludology, and/or literary criticism, sufficient to train others is expected.<br />
•  Knowledge of a variety of types of games.<br />
•  Introductory-level computer programming may be helpful to implement scripted behaviors.<br />
•  Study or knowledge of the fundamentals of graphic design, architecture, interior decoration, or landscaping is helpful.<br />
•  A passion for developing for high quality games is expected.</p>

<p>Please send resume with cover letter & salary requirements by email only to: <a href="mailto:say@saydesign.com">say@saydesign.com</a></p>

<p>Equal opportunity employer.<br />
<a href="http://www.saydesign.com/">Say Design, Inc. </a></p>]]>				</content>		</entry>			<entry>		<title>JOB: SENIOR TECHNICAL ARTIST</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/job_senior_tech/" />		<modified>2008-03-12T03:29:20Z</modified>		<issued>2008-03-12T03:24:49Z</issued>		<id>tag:www.dperry.com,2008://1.467</id>		<created>2008-03-12T03:24:49Z</created>		<summary type="text/plain">Technical?  Artist?  Game Making Experience?  (Check this out!)  Email your resume to: say@saydesign.com</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.saydesign.com/"><img alt="Say%20Design%20Logo.jpg" src="http://www.dperry.com/Say%20Design%20Logo.jpg" width="480" height="163" /></a></p>

<p>I'm directing some super secret games right now, and our team over at Say Design needs some extra members, so you get to hear about them here first!</p>

<p><strong>Title: Sr Technical Artist</strong><br />
Date: 3/10/2008 <br />
Location: Aliso Viejo, Ca<br />
Area code: 949 <br />
Pay rate: competitive <br />
Length: Permanent<br />
Job description:  Sr. Technical Artist </p>

<p><strong>POSITION SUMMARY: </strong><br />
We have an immediate opening for a Sr. Technical Artist with at least 5 years of experience. This is an excellent opportunity with a growing game company.</p>

<p>We develop state of the art multi-user game software that runs on Flash, consoles, PC’s, and devices. We offer a work environment full of talented, bright, and self-directed people. We value teamwork, commitment to excellence, an interest in the new ideas to support our base of game players and users. </p>

<p>We are seeking an experienced person to work between the art and programming staff to ensure that CG assets are easily integrated into the game engine without sacrificing artistic integrity.</p>

<p>Technical Artists will be expected to understand how game play and architecture issues can affect content creation and successfully develop workflows to compensate for such limitations on artistic content.</p>

<p><strong>Essential Job Functions:</strong><br />
• Develops new techniques and processes to solve visual effect production challenges<br />
• Innovates and solves art technical issues for tool development used in game production<br />
• Works effectively with both programming and art<br />
• Researches with an eye towards visual and technical innovation in dealing with process and pipeline creation<br />
• Pushes and/or defines hardware and art limitations for the project<br />
• Works closely with the tech team to design, debug and evaluate new tools<br />
• Reviews and recommends software for production<br />
• Meets deadlines with proficiency<br />
• Uses commercially available digital software competently</p>

<p><strong>Experience/Skills:</strong><br />
• Over 5 years of industry experience<br />
• Strong knowledge of MAX and/or other 3D software package<br />
• Thorough understanding of the asset integration process<br />
• Understanding of scripting, shaders, and other technical issues<br />
• Excellent verbal and written communication skills and ability to interact effectively</p>

<p>Please send resume with cover letter & salary requirements by email only to: <a href="mailto:say@saydesign.com">say@saydesign.com</a></p>

<p>Equal opportunity employer.<br />
<a href="http://www.saydesign.com/">Say Design, Inc. </a></p>]]>				</content>		</entry>			<entry>		<title>JOB: QA TEST ENGINEER</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/job_qa_test_eng/" />		<modified>2008-03-12T03:23:57Z</modified>		<issued>2008-03-12T03:21:09Z</issued>		<id>tag:www.dperry.com,2008://1.466</id>		<created>2008-03-12T03:21:09Z</created>		<summary type="text/plain">We&apos;re looking for QA Testers.  Email your resume to: say@saydesign.com</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.saydesign.com/"><img alt="Say%20Design%20Logo.jpg" src="http://www.dperry.com/Say%20Design%20Logo.jpg" width="480" height="163" /></a></p>

<p>I'm directing some super secret games right now, and our team over at Say Design needs some extra members, so you get to hear about them here first!</p>

<p><strong>Title: QA Test Engineer</strong><br />
Date: 3/10/2008 <br />
Location: Aliso Viejo, Ca<br />
Area code: 949 <br />
Pay rate: competitive <br />
Length: Permanent<br />
Job description:  Test Engineer </p>

<p><strong>POSITION SUMMARY: </strong><br />
We have an immediate opening for a QA Test Engineer with at least 3 years of experience. This is an excellent opportunity with a growing game company.</p>

<p>We develop state of the art multi-user game software that runs on Flash, consoles, PC’s, and devices. We offer a work environment full of talented, bright, and self-directed people. We value teamwork, commitment to excellence, an interest in the new ideas to support our base of game players and users. </p>

<p>We are seeking an experienced person for hands-on testing of our games and applications from development to deployment.  This would include, entering defect reports into a bug database, running bug regressions and specific test cases, and other various QA related tasks. This person will also be expected to contribute to the test design and planning process.</p>

<p>* Basic to advanced software troubleshooting skills<br />
* Strong verbal and written communication skills<br />
* Ability to troubleshoot and analyze software defects<br />
* Familiarity with QA Testing Methodologies<br />
* Game industry experience preferred but not necessary<br />
* Reports status, progress, and issues to manager.</p>

<p><strong>HIRING SPECIFICATIONS REQUIRED: </strong><br />
* 3 years of prior QA experience<br />
* Familiarity with bug tracking systems like Bugzilla<br />
* Ability to interpret and follow test plans<br />
* Professional attitude<br />
* Solid communication skills<br />
* Excellent troubleshooting skills<br />
* Ability to see a task through to completion as a team member.</p>

<p>Please send resume with cover letter & salary requirements by email only to: <a href="mailto:say@saydesign.com">say@saydesign.com</a></p>

<p>Equal opportunity employer.<br />
<a href="http://www.saydesign.com/">Say Design, Inc. </a><br />
</p>]]>				</content>		</entry>			<entry>		<title>JOB: SENIOR GAME DESIGNER</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/job/" />		<modified>2008-03-12T03:18:30Z</modified>		<issued>2008-03-12T03:01:52Z</issued>		<id>tag:www.dperry.com,2008://1.465</id>		<created>2008-03-12T03:01:52Z</created>		<summary type="text/plain">Want to work with me on a game?  We need a game designer.  (Hiring now!)  Email your resume to: say@saydesign.com
</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><a href="http://www.saydesign.com/"><img alt="Say%20Design%20Logo.jpg" src="http://www.dperry.com/Say%20Design%20Logo.jpg" width="480" height="163" /></a></p>

<p>I'm directing some super secret games right now, and our team over at Say Design needs some extra members, so you get to hear about them here first!</p>

<p><strong>Game Designer</strong><br />
Date: 3/8/2008 <br />
Location: Aliso Viejo, Ca<br />
Area code: 949 <br />
Pay rate: competitive <br />
Length: Permanent<br />
Job description: Senior Game Designer</p>

<p><strong>POSITION SUMMARY: </strong><br />
We have an immediate opening for a Sr. Game Designer with at least 5 years experience in the interactive entertainment industry. This is an excellent opportunity with a growing game company.</p>

<p>We develop state of the art multi-user game software that runs on Flash, consoles, PC’s, and devices. We offer a work environment full of talented, bright, and self-directed people. We value teamwork, commitment to excellence, an interest in the new ideas to support our base of game players and users. </p>

<p>The Sr. Game Designer will work closely to help develop, document and communicate game and functional designs to Producers, Artists and Content Developers. The Game Designer will help gather product and business requirements, coordinate and set up design meetings, create functional prototypes, and document game and functional designs required to effectively communicate the overall guest experience, flow, interactions, functionality, and integration with core platforms.</p>

<p><strong>Essential Job Functions:</strong><br />
• Creates level layouts and features.<br />
•  This position involves using specialized tools to edit game data, working within an overall game design established by others.<br />
•  Manage and assist in developing individual work schedule, track personal tasks, and alert lead to any changes in planned schedule or tasks<br />
•  Works closely with project team members to execute design and work through design revisions as needed.<br />
•  Works with team to define creative vision and fun factor <br />
•  Plan and direct development of player experiences. <br />
•  Direct Junior Game Designers and/or Coops and Interns.<br />
•  Help generate requirements for other disciplines such as level artists and tools programmers.<br />
•  Estimating tasks and participating in the formation and tracking of schedules and project close out.<br />
•  Assist and mentor other Design staff.<br />
•  Work closely with project team members to execute design and work through design revisions as needed.<br />
•  Work with project team to define and maintain creative vision.<br />
•  Work closely with the Producer to ensure scope and milestones are met.</p>

<p><strong>Experience/Skills:</strong><br />
• Experience with Flash / Actionscript, Photoshop, and HTML<br />
• Knowledge of Flash-based production, XML and content management systems<br />
• Skilled with Microsoft Office suite of tools, including Project, Excel, PowerPoint, Visio and Word<br />
• Experience in creation and implementation of project documentation, including requirement and design documents.<br />
• Outstanding attention to detail and organizational abilities<br />
•  Previous experience in a design position, with multiple completed game products is necessary.<br />
•  Excellent written and verbal communication skills is necessary.<br />
•  An ability to use 3DStudio Max, or Maya.<br />
•  Awareness of current industry trends is expected.<br />
•  Study of visual design, computer programming, human/computer interaction, media studies, ludology, and/or literary criticism, sufficient to train others is expected.<br />
•  Knowledge of a variety of types of games.<br />
•  Introductory-level computer programming may be helpful to implement scripted behaviors.<br />
•  Study or knowledge of the fundamentals of graphic design, architecture, interior decoration, or landscaping is helpful.<br />
•  A passion for developing for high quality games is expected.</p>

<p>Please send resume with cover letter & salary requirements by email only to: <a href="mailto:say@saydesign.com">say@saydesign.com</a></p>

<p>Equal opportunity employer.<br />
<a href="http://www.saydesign.com/">Say Design, Inc. </a></p>]]>				</content>		</entry>			<entry>		<title>Interplay 2008 (It&apos;s coming back!)</title>		<link rel="alternate" type="text/html" href="http://www.dperry.com/archives/news/dp_blog/interplay_2008/" />		<modified>2008-03-11T18:32:12Z</modified>		<issued>2008-03-11T18:22:09Z</issued>		<id>tag:www.dperry.com,2008://1.464</id>		<created>2008-03-11T18:22:09Z</created>		<summary type="text/plain">I was with Interplay for a while after they purchased Shiny, so it&apos;s interesting for me to see their new website and to know they are coming back from the ashes.</summary>		<author>		<name>DPerry</name>		<url>http://www.dperry.com</url>		<email>shiny@cox.net</email>		</author>		<dc:subject>DP Blog</dc:subject>		<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://www.dperry.com/">		<![CDATA[<p><img alt="Interplay%202008.jpg" src="http://www.dperry.com/Interplay%202008.jpg" width="640" height="452" /></p>

<p>I can't tell you how many times people ask me "Will you make another Earthworm Jim Game?" or "Will you make another MDK game?".</p>

<p>The answer is YES, someday.  In 2005 I reformed the core original Earthworm Jim team (Nick Bruty, Mike Dietz, Doug TenNapel, Tommy Tallarico), we got the rights from Interplay and we actually started work on the game.</p>

<p>Bad timing however as Atari couldn't afford to fund the project and instead started to focus on how to sell off their teams and properties, that's when I resigned.</p>

<p>Interplay is run by a guy called Herve Caen now (from Titus a French publisher) and he bought Interplay from Brian Fargo, after Brian bought Shiny and the rights to these properties.</p>

<p>So Herve is clearly supportive of there being new Earthworm Jim projects and I hope MDK makes a comeback too.  Nick Bruty has his own company now called Planetmoon and I hope that if Interplay does fund (or allows a new game to get funded) they get Planetmoon to do it!</p>

<p>Anyway, I'm excited to see their new website (image above) and to know that Interplay is coming back!  :)<br />
</p>]]>				</content>		</entry>		</feed>