Articles: DP Speeches

TED 2006

Well I had a pretty major speech to give this year, it was at a conference called TED 2006. (Stands for Technology, Entertainment, Design.) The audience is a mixture of business leaders, scientists and incredibly creative folk. Over the years...

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Production Through Collaboration: Escalating Demands on the Producer

In 2003, Shiny Entertainment shipped their most complicated production yet -- Enter The Matrix for Atari. They released the game in all major languages worldwide, day and date with the theatrical release of The Matrix Reloaded from Warner Bros. This...

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David Perry's Design Memory Dump

David Perry Game Developers Conference, 1999 After 16 years of game designing I get asked the same design questions over and over and over.... Instead of hearing concepts and ideas one by one, article by article, this lecture is a...

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Sensing the Emotion in a Gamer's Head

David Perry Game Developers Conference, 2000 In 2000, David shared his experiences after 1000's of hours of design meetings... He revealed his visions of the things we always wanted to be able to do in the 'future' and now finally...

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The HOOK(s) of the Game!

David Perry It's practically impossible to pitch a game today without a decent HOOK. I've been studying this area for years now and will publicly present my findings for the first time.Having done HUNDREDS and HUNDREDS of video game pitches...

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Licensing and Merchandising

David Perry Computer Games Developer Conference, 1997 David shares his experiences at Shiny as they invested into the field of character licensing, by explaining how to exploit your games to get Television shows, comic books and toylines from your video...

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Messiah: What You May or May Not Believe

David Perry Game Developers Conference, 1998 David spoke at the 1998 Game Developers Conference of Shiny's experiences in moving from a 2D company to a 3D company and investing very heavily into 3D engine technology. (Editor's Note: You can order...

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The Future of Video Games

David Perry Massachusetts Institute of Technology, 2000 Over the next five years video games will have survived a full 'Family' life cycle. Starting around the mid 1970's games have been around now for about 25 years... New parents today with...

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David Perry's Game Industry Map Game Design Book